Podcasts and Blogs

Episode 10: Fantasy Settings
Regular Shows

 
 
00:00 / 47:03
 
1X
 

Main Topic

Fantasy Settings- Timeframe as well as general tropes.

 

Stat Blocks

Zendead-

Maps that are going to go up as a separate PDF

Joules-I was sick today…

Nulloperations-

The Catalog
A cryptic folded over piece of paper reveals a page of the notorious catalog. On it you find the listing for…
The Doom Tent
The apocalypse is typically seen as a once in a lifetime event, mostly because people don’t survive their first go around. But not anymore because the party is not outfitted with their own Doom Tent. This sleek ash grey tent pleasantly houses six to eight individuals with enough food, sundries, breathable air, and potable water to survive in the wilderness for 3-4 weeks. Rain proof, fire retardant, and wind resistant, the Doom Tent is the ideal camping tool, but these pleasant features aside the tent has the unique property of also being Apocalypse avoidant. If properly setup (a process taking 2d12 rounds and requiring a moderate strength and intelligence check, +8 if you kept the manual) prior to an apocalyptic event, the tent will be immune from the outcome of any local or global catastrophic event. Occupants will not contract horrible radiation damage, zombie infestations, or anti-rapturing style activities. Even if the entire planet is atomized the Doom tent will still stay in one piece, as will the surrounding 30 ft. radius of earth, rock, or other material it was pitched on. The tent itself provides a double flap air lock like system for exiting and entering the tent thus ensuring a detoxification or atmosphere returning effect for those coming and going. The Doom tent cannot guarantee survival for those who step away from the tent, and the tent does not protect against moderate level dangerous events. Low level dangers are only afforded a moderate level of protection no more effective than heavy burlap.
The Doom Tent. It’s all or nothing.
Order with caution. All purchases recorded and authorities will be notified.

 

 

Lexicon

éclat

noun \ā-ˈklä, ˈā-ˌ\

 

Definition
1:  ostentatious display :  publicity
2:  dazzling effect :  brilliance
3a :  brilliant or conspicuous success

 

Used in a sentence: “ The bard was received with great  éclat

 

Origin and Etymology
French, splinter, burst, éclat

First Known Use: 1672

 

Closing remarks –

Derek  Thundarr the Barbarian

Joules – google feud

Justin – Hogfather Quote

 

Music is courtesy of The Enigma TNG you can find his music on YouTube or on Bandcamp

 

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Find us also on Patreon

Episode 9: Modern Settings
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00:00 / 50:43
 
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Main Topic –

Modern settings and how different times effect systems.

 

Stat Blocks –

Zendead-

The Hermit’s Shack- On your travels between locations in the adventure you stumble across this old but sturdy shack out in the woods. Upon first inspection the front of the home appears to be run down but not ruined. Looking around reveals a body or the remains of a body. (Just depending on what you want there to be.) Checking over you see that the person has died in a nonviolent way. Once they start investigating the house they find a well stocked pantry and several common items that could fill in any missing items the characters need. This can also be a place where you can drop clues about things to come in the game at a later point. The Hermit could be a scholar of a topic that the characters are looking into. And now they have his library and journals that they can go through.

 

Joules

The Dark Muses – Way back in the day, the muses inspired many great things.  Paintings, music, poetry, and stories. But the bards are long gone, the canvases destroyed, and white noise has all but silenced the music.

 

Muses once lived on the energy generated by inspiration.  The energy of artistic creation and the energy of the patrons.  The performance of a new symphony could sustain them for months.  So to survive, the muses would inspire chosen people to create. In the dreams and hallucinations of man, the muses would plant the seeds for great and inspiring artistic works.

 

But man has stopped dreaming.  The artists are as calcified shells; deaf and blind to the muses suggestion.  As time passed, muses could no longer feed on the energy generated by great inspirational works.  And the muses started to die.

 

Finally in desperation the muses searched for a way to sustain themselves.  And once again in man, they found a solution. Now the muses feed on man’s almost limitless capacity for hatred and conflict.  They inspire the rantings of the zealot to his followers. They guide the pen of the mad prophet. They carefully tend the feelings of insecurity and unease between neighbors; guaranteeing the muses several generations of hatred and conflict.  They drive scientists to abandon nobler pursuits in favor of developing greater and more deadly tools of war.

 

So the next time you start to feel, from out of nowhere, an irrational dislike or a drive to do something destructive, the feeling might not be yours.

 

Justin – The Admirer

 

Heroism has many rewards; prestige, gold, treasure. Adoration is often an additional boon to those who bring peace and wonder to the realm. The following a hero may garner range from fans, lovers, and those who would seek to apprentice under the hero. These allies represent the worth the heroes have presented to the world and often scale in ability based on the power shown from the deeds of the protagonists. Today, we’re talking about one of these loyalists; the admirer.

 

Admirers are fans, through and through. They want to be around the hero; to watch them commit new and wondrous acts of heroism and be a part of the legend made real. Their idea of the hero is perhaps far beyond that of the true nature of a player controlled protagonist, and the very act of trying to live up to this ideal might be beyond the scope of what an rpg might permit. But these are the allies that end up chanting the name of the hero into the ears of bards and scholars; who help place the legends into stone for future generations to aspire to.

 

As much as they aid the hero, they can be burdensome as well. These fans may not be built for survival on the road of adventure. They might lack provisions, clothing, or other sundries that a normal adventure takes for granted. They need their own food, shelter, and other aspects for life but do not mistake them for a pet. The hero who does may find themselves betrayed by the admirer so mistreated. As a fan, they may know the story better than the hero, and as such may bring this intelligence to a rival if threatened or kidnapped.

 

Fans are more common in modern settings, but even in fantasy they can be followers of the protagonists. Bards and minstrels make for good Admirers to help spread a legend while historians may want to record the defeat of a dire monster. In science fiction, they may show up as wandering aliens or tourists looking in on strange stories they’ve heard about. In the modern world and cyberpunk settings, especially ones in which the players are literal rock stars, they may be actual fans of the party and sing along during the chorus.

 

But never met your heroes, kids. The Admirer has an ideal form of the hero in their head, and it’s not hard for the players to shatter this concept. Being even mildly rude or disgruntled about their presence can twist an admirer away. Being hostile can have them spread word against the heroes, turning their reputation sour long before reaching new lands. They’re a potential nuisance or a grand gift, if used right, but take care as they are not playthings. Instead, find a place for them in the legend but preferably one that doesn’t make them think they can replace you.

 

Lexicon –

preceptor
noun  pre·cep·tor \pri-ˈsep-tər, ˈprē-ˌ\

Definition of preceptor
1a :  teacher, tutor
 b :  the headmaster or principal of a school
2 :  the head of a preceptory of Knights Templars

Examples of preceptor in a sentence
<a preceptor at a small English boarding school>

First Known Use 15th century

 

Closing remarks –

Derek- Reaper Minis

Joules – Darkest Dungeon

Justin – Lord Of The Rings, The Original Extended Edition Trilogy

 

Music is courtesy of The Enigma TNG you can find his music on YouTube or on Bandcamp

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Episode 8: GM Library Appendix
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00:00 / 56:53
 
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Main Topic

Today we talked about books that need to be in a GM’s Library that are not gaming related but can be used to draw more inspiration from.

 

Zendead-

Frankenstein by Mary Shelley- How it created the genre of Sci-Fi,

 

Far Eastern Myth helping to be more inclusive in your games,

 

Dune by Frank Herbert- How to take existing Cultures and change them into something new that doesn’t look like its Inspiration

 

Nulloperations-

The writing of Stephen King – King shows you the importance of sub-characters to make a rich world

 

Hitchhiker’s Guide to the Galaxy by Douglas Adams – Twisting a genre and the importance of relaxation and jokes in the gaming group

 

The Big Sleep by Raymond Chandler – building a mystery, which helps in countless genres

 

Joules-

YouTube Show – Extra Credits (They go into almost a bajillion subjects in creating video games.  Lots can be used for creating your game.)

Fables by Bill Willingham – Characters with existing backstory don’t have to be static.

Books of Fables  (Rudyard Kiplings “Just So” Stories, Aesop’s Fables) – Actions have consequences.  And they don’t need to be huge and drawn out

Stat Blocks

Zendead

The Unspoken- The Unspoken are a group of highly trained and specialized warriors for the Queen. They are never seen unless the Queen is threatened and then they appear from the shadows of the throne room. Since the Queen is a widow and has no champion she needed a way to protect herself so so spoke with her spymaster. The result is the Unspoken. They were taken from the finest guard and then trained in a secret location known only to the spymaster. Their membership is secret and very small. They train as a unit of five. There are three units in total that rotate duty. The head of each unit reports to the spymaster and the Queen only. No one has ever seen any of them speak aside from head of a unit. The truth is they has been muted so that they can never speak  They have created a unique system of hand gestures as well as faces to convey everything that a normal language can. There is at least one of them that can do spellcasting as well.

Joules

In Little Fears, kids use “stuff” to fight monsters and help save the world.

One of the items is “the all seeing camera.”  All the powers aren’t known to the child yet. But they’ll find them

 

This camera used to belong to the child’s dad.  It was a big part of their life from their first breath.  It took baby pictures, pictures on vacation, family photos.  It held the memories of the family.

The one day, coming home from a wonderful vacation everything changed.

It was dark and it had been raining.  Dad couldn’t maintain control of the car.

The child doesn’t remember much after that.  

The child went to live with Auntie and Uncle while Mom and Dad were recovering in the hospital.  In suburban Massachusetts.

But since they were away from all that they knew, they were allowed to take the camera with them.  Taking a piece of home and the happy memories.

 

It is now fall.  And things aren’t feeling right.  A whisp in the corner of the eye. A cold breeze.  A strange noise.

Well, while doing the “Fall Tour” of the local historic sites with Auntie and Uncle, the kid decides to “be like daddy” and take pictures.  Putting the camera up to their eye, getting ready to take a picture of the statue, the child sees something thru the viewer. A skeletal form overlaying the statue.  It disappears when they stop looking thru the viewer. Putting it back up to their eye, it reappears. The apparition overlaying the statue notices that the kid is looking at it and disappears.

 

That’s the initial power of the All Seeing Camera. Seeing the invisible.

 

The more the child uses it, the more powers that are discovered.  The ability to blind monsters with the flash. The ability to have others experience everything the child experienced when they took the picture.

 

And there’s a special feature of the camera.  But a very dangerous one. If things go wrong, the consequences can be death.

 

The feature is called “save.”  What happens is when someone is hurt (no matter how badly), taking a picture of the person heals them, restoring all their health and correcting any negative effects.  The memory card in the camera “saves” the damage. However storage devices are finite. And since the crash, the memory card in there was fused in there for some reason.  It’s currently unknown how many “saves” are on that storage device, and how much more space is left.

When the storage device is full, all the damage that was “saved” explodes outward, returning the damage to its original owner.  

Bones re-break, gaping wounds re-open, and kids rescued from the brink of death find themselves back at the brink, staring into oblivion once again.

 

The Camera is a useful tool and a powerful one.  It can even save someone from dying. But every bit of magic has a cost.  What are you willing to pay?

 

Justin

<pulled>

 

Lexicon

Penology noun  pe·nol·o·gy \pi-ˈnä-lə-jē\

 

Definition of PENOLOGY

  • :  a branch of criminology dealing with prison management and the treatment of offenders.

Origin and Etymology of penology

Greek poinē penalty + English -logy

 

First Known Use: 1838

 

Closing remarks –

Zendead

Music by The Enigma Tng

Joules

Rip Off! (on Audible)  or Mash Up! (on Kindle)

Justin

Ethys Asher – FFXIV Lore

https://www.youtube.com/channel/UCs2UQ_EJkAAlzXkcTfDj-2g

 

Music is courtesy of Magnatune

Artist is Numa from their self-titled album Numa

Find us

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Zendead- Email, Twitter, Facebook

Joules- Email, Twitter, Facebook

Nulloperations-Email, Twitter, Facebook

Episode 7: Gaming Library
Regular Shows

 
 
00:00 / 1:15:52
 
1X
 

Episode 7: Gaming Library

 

Main Topic

What games we feel should be in a GM’s library once you have started to run games.

D&D, Pathfinder  (Or D20 Modern, depending)

Tri-stat (BESM)

WoD

 

Stat Blocks –

Derek – Drabbles

 

Shots plowed into the concrete above Daniel’s head. What had I gotten myself into he thought as he crawled behind cover. Pulling out the gun was a weird feeling for him as he had never done this before. He squeezed off 4 rounds in rapid succession. Then he opened his eyes to see if he had hit anything. As expected not a single hit. The tactically masked people peered out then fired another volley. Then as if he had done this a thousand times he rolled out  from cover and fired off several shots that pinned them as he ran.

 

The silence was not deafening, it was unnerving. The dark, now that was creepy. You know the feeling you get when you are certain someone or something is right next to you. Not that you can see or hear them. The unknown that is the true killer. That thing that makes you imagine things a million times more terrifying than the reality. If only it were that simple. Time seems to stretch in this place. Where is this place? Wait. Is that a pinprick of light? Yes it must be because it is getting larger. The fold in space-time unfurls.

 

Leaping up I catch the slightest breeze and grab hold letting it drag me into the sky. There are a few like me that have “powers”. I don’t like to think about it like that. I am not a human anymore, I am something else. Yes I feel like a human, but on another level. I can not be human anymore since I can do amazing things. Flight is just one of my talents. I can pick up a car with some minor effort. There are some that can teleport and other things too. We are the next phase of mankind.

 

Justin – The Outsider

Lexicon –

 

metier  noun \ˈme-ˌtyā, me-ˈ\

Definition of MÉTIER

1  : vocation, trade

2  : an area of activity in which one excels : forte

Variants of MÉTIER

mé·tier also me·tier

Examples of MÉTIER

 

  • After trying several careers, she found her true métier in computer science.
  • <public speaking is not my métier, as others can attest>

 

Origin of MÉTIER

French, from Old French mestier, from Vulgar Latin*misterium, alteration of Latin ministerium work, ministry

First Known Use: 1792

 

Closing remarks –

Derek – Syrinscape

Joules – Joseph Conrad’s Heart of Darkness and Joseph Campbell Hero of 1000 Faces

Justin – Skyrim SE

 

Music is courtesy of Magnatune

Artist is Numa from the album Numa

Find us

Show- Email, Twitter, Facebook

Zendead- Email, Twitter, Facebook

Joules- Email, Twitter, Facebook

Nulloperations-Email, Twitter, Facebook

Episode 6: Inspiration
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00:00 / 1:02:53
 
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Main topic – Inspiration where to get it and where to steal it from.

 

Stat blocks –

The Broken Arrow-

This bowyer/fletcher shop is a one stop shop for all your archery needs. The open flow of the shop feels almost like a quiet forest glen. The barrels of Arrows and bolts plus all the bits for bows and fletching around show you that this place is a shop that knows how to make all types of bows. Hanging from the framing around the counter are the bodies of crossbows and regular bows. The area behind the counter can be opened up to show the archery range behind the shop. The man if he can be called such looks as old and gnarled as some of the wood pieces in here. He goes by Sandral he is a half-elf with larger than normal ears. He might be mistaken for an elf but no elf has ever looked this old. His hands look crooked like they had been broken several times, but they move with a dexterity and strength that their appearance belie. He has a quiet and gentle nature that helps to but people at ease.

 

The Interesting McGuffin

Ok there’s the standard idea for starting a quest.  An old man says that the wicked necromancer is kidnapping the locals to use in his experiments. Your contact in cyberpunk tells you that Gideon, who runs the local pawn shop, sells info on his clients to the corps.  Local preacher says that there’s a powerful manitou that lurks in the abandoned mine shaft. These ways of giving quests are straightforward. There’s a problem and your players can go to resolve it, usually with a final result in mind.  But how about a quest with no “final result.” Just a vague question that sits in the back of players minds.

 

Enter the “Interesting Mcguffin.”  This kind of item can usually be introduced underhanded, almost as an afterthought.  For instance, your posse from Deadlands just killed a Harrowed gunslinger. You’re rifling through his pockets to see if you can get any identification of who he was or how he became harrowed.  In the breast pocket of his shirt you find a bullet, jet black. There’s no makers mark on it. And your huckster gets a bad feeling when he’s holding it. So what is the bullet, why was it made, what was its purpose, and how did this Harrowed get a hold of it?  That’s your Interesting Mcguffin.

 

You need to make the Mcguffin puzzling enough so that between the “linear missions” your players want to spend time unravel the mysteries of the Mcguffin.  It can be anything depending on your setting. A broken piece of an ancient tablet with weird writing on it. An encrypted piece of data that sticks behind in your datalock.  A flower that never wilts but changes colour for some reason. You as the GM know all about it and what it does, but your players don’t.

 

There’s an upside and a downside to these kind of items.  Downside is that some players just chuck it in with the rest of the loot and forget about it.  Or they may, inadvertently, find a way to get all mysteries resolved with no issues. Don’t worry if that happens. Just run with it and don’t try to force things with your players.  The trick as a GM is not to be “invested.” Just make sure that you remember what your players did with it, even if they forgot. Like when your players are stopped by security and ordered to turn our their pockets.  Now they have to think on their feet and explain the “interesting Mcguffin” to their captors.

The up side?  It gets your characters thinking.  Not just Out of character, but in character as well.  Your science type may want to analyze it. The greedy thief may want to try and pawn it (with sometimes funny results).  The Lawman may want to get it back to its owner. Your mystic may want to unravel its deep secrets.

 

Nice thing about this kind of item is that it can eventually turn into a quest in and of itself.  They may abandon their current quest to figure it out.

 

Just be prepared to think on your feet.  The Mcguffin’s inherent flexibility can have the characters approach it out of left field sometimes.

 

The Omni-Potent Fallacy

When unrelenting evil comes pouring over the land, the light of the angel made flesh can push them back. The party is saved as the Johnson and his goons come storming in, taking out the go-gangers. The General listens and the nuclear option is diverted, so better special forces may move in on the alien invaders. Great power sometimes finds itself an ally instead of an enemy to protagonists, but such power sometimes offers a heaven bound level of vision and small details can be lost. Overconfidence and sure, the Omni-Potent Fallacy uses their abilities like clubs to solve problems, and in many ways creates waves that break open more rifts.

This NPC is a wild card. Pointed the right way and they assume they can solve the world’s problems in an instant, but without regard to cost and loss. Their assumption on being right can put them at odds to players who haven’t earned their trust, and keeping them calm, happy, and loyal is a juggling act. Such power isn’t something a player wants to content with, whether it comes from a great Wizard, a dragon, a CEO, powerful AI, or even a god. Once they’ve assumed the players are enemies, it’ll be hard to convince them otherwise without equal force.

The Omni-Potent Fallacy exists in most genres, often in the role as a figurative or literal Deus Ex Machina. Gods and Demons in Fantasy realms attempting to understand mortal risks and solving issues with lightning. CEOs and Spy Masters trying to keep their finger on the pulse of an ever deepening world. Military leaders sure of their place on a battlefield. The NPC need not have physical unlimited powers but merely the ability to command such power even through chains of minions.

The worst position a player can find themselves is on the other side of the Omni-Potent Fallacy finding out their wrong after they’ve acted. After they’ve killed loved ones, destroyed cities, ended the lives of innocents and guilty alike. These acts can send the figure spiraling in several hostile directions. They may become self-reflective and depressed, turning inward and losing their great power. They may lash out and blame others for being fooled. Or Worse, they can assume the loss and misdirected actions as proof of their conviction and dive deeper into dangerous beliefs. At this point, the players can try to guide them back to the true path and solve the problems their misdirection has caused, or seek to destroy the omni-potent figure and dismantle them before they can do further harm.

 

Lexicon –

 

ordure

noun  or·dure \ˈȯr-jər\

Definition of ordure

  • 1:  excrement
  • 2:  something that is morally degrading

Examples of ordure in a sentence

  • <polite people do not discuss ordure in public>

Origin and Etymology of ordure

Middle English, from Anglo-French, from ord dirty, foul, from Latin horridus horrid

 

First Known Use: 14th century

 

Closing remarks/Shout outs

Derek The Eastern Border

Joules Little Brother

Justin Stormblood

 

Music is courtesy of Magnatune

Artist is Numa from the album Numa

Find us

Show- Email, Twitter, Facebook

Zendead- Email, Twitter, Facebook

Joules- Email, Twitter, Facebook

Nulloperations-Email, Twitter, Facebook

Episode 5: Player Types
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00:00 / 1:01:40
 
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Main topic – Player types

 

Stat blocks –

Zendead 

Sand men

A race of beings that feed on the souls and joy of people.

  The phrase of “Sleep with one eye open.” Is actually a reference to a way to keep them at bay when they are out and hunting. As long as you keep an eye out then they can not appear with they must do to feed. In just a blink of the eye they can disappear. If you do catch one they look like a marionette moving that has had its strings cut. And the limbs are not quite connected “right”. But the most disquieting thing about them is that they have a blank face i.e. not a single feature aside from the green glowing eyes that are looking out from under the brim of the hat they all seem to be wearing.

Joules weapon of adaptation

 

Justin Allied Trickery : The Anti-Knight

 

Lexicon –

 

Churl  noun \ˈchər(-ə)l\

Definition of CHURL

1  : ceorl

2  : a medieval peasant

3  : rustic, countryman

4  a : a rude ill-bred person

   b : a stingy morose person

Examples of CHURL

 

  • <as far as he was concerned, anyone from outside the city was a backwater churl>

 

Origin of CHURL

Middle English, from Old English ceorl man, ceorl; akin to Old Norse karl man, husband

First Known Use: before 12th century

 

Closing remarks/Shout outs

Derek Rat Queens by Image

Joules What if?

Justin Final Fantasy Brave Exvius

 

Closing remarks/Shout outs

Derek Rat Queens by Image

Joules What if?

Justin Final Fantasy Brave Exvius

Music is courtesy of Magnatune

Artist is Numa from the album Numa

Find us

Show- Email, Twitter, Facebook

Zendead- Email, Twitter, Facebook

Joules- Email, Twitter, Facebook

Nulloperations-Email, Twitter, Facebook

Episode 4:Conventions
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00:00 / 1:43:06
 
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Main topic – Conventions.

 

So for this show we talked about our time at Origins this year and conventions in general.

 

Closing remarks/Shout outs

Derek Garbage day, Haba games

Joules Rick and Morty Mr Meeseeks box o fun  Total Rickall Shadowrun Crossfire

 

Justin the village crone

 

Music is courtesy of Magnatune

Artist is Numa from the album Numa

Find us

Show- Email, Twitter, Facebook

Zendead- Email, Twitter, Facebook

Joules- Email, Twitter, Facebook

Nulloperations-Email, Twitter, Facebook

Episode 3: Finding Players

 
 
00:00 / 48:08
 
1X
 

Main Topic

 

6 degrees of Kevin Bacon, Facebook groups, Forums,

                  

 

Lexicon

 

Factotum  noun fac·to·tum \fak-ˈtō-təm\
 Full Definition of factotum

  • 1:  a person having many diverse activities or responsibilities
  • 2:  a general servant

Did You Know?

“Do everything!” That’s a tall order, but it is exactly what a factotum is expected to do. It’s also a literal translation of the New Latin term factotum, which in turn traces to the Latin words facere(“to do”) and totum (“everything”). In the 16th century, factotum was used in English much like a surname, paired with first names to create personalities such as “Johannes Factotum” (literally “John Do-everything”). Back then, it wasn’t necessarily desirable to be called a factotum; the term was a synonym of “meddler” or “busybody.” Now the word is more often used for a handy, versatile individual responsible for many different tasks.

           Origin and Etymology of factotum

         New Latin, literally, do everything, from Latin fac (imperative of facere do) + totum everything   First Known Use: 1566

 

Stat Blocks

 

The Outsider

When we look at the people that populate a RPG world, we often think of them as part of the cultural context our characters are a part of. Aspects of tradition, community standards, practices and policies that make society work. Such behavior is how we usually judge new people we meet and if they are known to us or if they are an “other.” But the real world, especially for travelers, explorers, and adventures, often brings groups of people together who don’t share the same default states, and conflict, although unintentional occurs on a regular basis. The Outsider is one of these others, and their approach to the players may put them off at first, because understanding cultural boundaries and pushing past them isn’t something a player may initially be willing to do.

The NPC Outsider has a great potential within a game setting. They offer a chance to break the mental short cuts players will use with NPCs. Whether it’s the treatment of diplomatic customs, respect for religious or political iconography, or just normal manners, the chance to experience the world through another view point is the heart of role-playing, and the Outsider reinforces that dialogue. Barriers such as language, upbringing, and class standing provide means for cultural impact on a game while presenting a Gamemasters the chance to expand the depth of the reality they’ve helped introduce to players.

Outsiders exist in all RPG genres as every world should feature a complex set of cultures and communities. The interesting thing to do is to bring outsiders in who have a common thread. In Fantasy, this may be the Druid who has come to aid your party, but their creed is one of respecting the natural order of life and so healing spells are not part of their preparations. In Science Fiction, aliens and artificial life forms are common stand ins for those who are literal outsiders, and explaining the difference between cultures becomes vital to the plot. In contemporary fiction, the choices are myriad as the number of cultures part of our real world.

Remember though, cultural missteps are a two-way street. While an outsider may not fit in or understand the culture of the players, it is easy for the players to act incorrectly within the Outsider’s world view. Offense, breach of social contract, or damage to honor can turn an outsider against a party, especially if the party has been failing to be considerate of both cultural touch stones.

 

Cerulean – They are an Artist that pushes the envelope of art and not art. No one has ever seen them. The work they do is borderline crime they actually call the art hyperrealism. The kinds of things are pushing people to do drugs everyday and photographing it and showing people going from Regular working joe to scary homeless guy. They then host gala’s that are not for the super rich and famous, they are for anyone that walks in the door. No one has ever been invited and no one has ever been to more than a single gala. All of the artist’s pieces are “signed” with a single square of Cerulean in them.

 

Shout out –

The Black Tapes Podcast, and Tanis

 

https://itunes.apple.com/us/podcast/the-blacktapes/id997522893?mt=2

 

https://itunes.apple.com/us/podcast/tanis/id1049183167?mt=2

 

The Midnight – Endless Summer

https://www.youtube.com/watch?v=_pUL7u-mYqA

https://themidnight.bandcamp.com/album/endless-summer

 

Bloodbourn

https://www.playstation.com/en-us/games/bloodborne-ps4/

 

Epic name Bro

https://www.youtube.com/user/EpicNameBro

 

Music is courtesy of Magnatune

Artist is Numa from the album Numa

Find us

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Zendead- Email, Twitter, Facebook

Joules- Email, Twitter, Facebook

Nulloperations-Email, Twitter, Facebook

 

And Thanks to Merriam-Webster for our Lexicon segment

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Dog Days of Podcasting: Day 14 City of Moralis
Dog Days of Podcasting

 
 
00:00 / 4:07
 
1X
 

Moralis

Gateway of Barakon

Type: Large City (pop. 15000)

Alignment: Lawful Neutral

Rulers: The Gray Chair, The Red Chair, The White Chair

Government: Triumvirate

Notable NPC’s: Sandival, Keliva Borgola, Feldon Magivona

Notable Locations: Market Square, Guild Row, Nobles Garden

Adventure Hooks/ Rumors: Someone has stolen the chairs (seats) and is holding them ransom.

A group of dissidence has started to make inroads in the government.

While no one knows who The Chairs are it is certain that two have recently been replaced, why is the question. Rumor has it that the two prior Chairs were assassinated.

Moralis is the westernmost city of Barakon. It sits where the Trade road splits into the northern road, southern road, and the central road. Overland trade goods coming from the west have to pass through Moralis. Being the second largest city in the country has its advantages. The number of troops here is actually small since it borders on the edge of an empirical state as well. Things here are busy but given that trade here only slows down when the northern road which is also called The Pass Road is snowed in at the pass. Guilds play a large part in the day to day running of the city. The market in town is the largest in the country and only one other is bigger in the empire. While things are prosperous the empire’s taxes are a bit much for some people here.

“Myst on the Moor”

Kevin MacLeod (incompetech.com)

Licensed under Creative Commons: By Attribution 3.0

http://creativecommons.org/licenses/by/3.0/

Dog Days of Podcasting: Day 13 Town of Hallion
Dog Days of Podcasting

 
 
00:00 / 4:07
 
1X
 

Hallion

Collegiate center

Type: Large Town (pop. 5000)

Alignment: Neutral Good

Ruler: Dean of Schools Deliana Revelia

Government: Pedocracy

Notable NPC’s: Savion (street beggar), Felio Cativa, President Regulis Campalia

Notable Locations: Blackstar (Bards college), Fodelia’s Stage, Copper University

Adventure Hooks/ Rumors: The Dean of Blackstar has died and can not be brought back or spoken to because he has become something other in the the afterlife.

The Archaeologist’s of one school are planning a trip to Bay Guard Island and need guards from the local things there.

Something is going on with the South Trade Road one in three shipments are getting to the town. Where is everything else going?

Hallion is a strange town in that there are 4 universities all in town. The whole town has grown to be what the schools need. Presently the four universities are Blackstar, Magicanus, Fodelia’s Stage, and Hallion. There is another area near the market that is called Copper University. While Hallion is a general establishment for higher learning the other three are specialized schools. While copper university is called a university it is not one. It is actually a close grouping of coffee shops that cater to intellectuals that can sit around and talk about  various topics. Sitting out on the arm of the bay on the ocean side makes it open to trade also from ships coming along the south edge of the continent. While it is not a trading hub some trade passes through here.

“Myst on the Moor”

Kevin MacLeod (incompetech.com)

Licensed under Creative Commons: By Attribution 3.0

http://creativecommons.org/licenses/by/3.0/